Join the future of virtual entertainment.

Current Job Openings

Art

3D Generalist
Los Angeles or Remote

You'll work with our Art Director and Content Producer to create environments and props that fit a wide variety of styles for all types of musical performers. They will range from lush forests, to futuristic cities, to audio reactive abstractions, all with the goal of setting the proper mood for fantastical and sometimes surreal concerts that go beyond what is possible in the real world.

Job Requirements:

  • A strong modeling and texturing portfolio  (examples showing fully fleshed out spaces demonstrating lighting and composition skills are preferred)
  • 3+ years experience
  • Ability to adjust to and match art styles
  • Solid knowledge of the Unity game engine
  • Fluent knowledge of at least one major 3d package
  • Well-versed in PBR workflow
  • Understanding of asset integration and performance impacts
  • Ability to adapt and cope with change as the production of the project demands
  • Creative impulse of your own, with a collaborative mindset and strong communication skills

Preferred Skills:

  • Strong foundation in traditional art skills
  • Familiarity with procedural content authoring tools
Lead Technical Artist
Los Angeles, CA or Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

As a Lead Tech Artist, you will help inform, design and build the tools, pipelines, shaders and art techniques for creating our shows in the most efficient and effective way possible. You will collaborate closely with design and art leads to make sure our pipeline is adapting correctly to the creative needs of the company, while also helping inform our creative direction from an art content production view point.

Job Requirements:

  • 5+ years of experience as tech artist in Unity
  • Multiple titles shipped, preferably in games or AR/VR/XR space
  • Shader writing abilities
  • Strong scripting abilities in C#, Python or relevant languages
  • Design and develop content creation pipelines and tools for the art team
  • Deep understanding of real-time 3D game engine concepts and techniques
  • Ability to diagnose and optimize real-time 3D graphics
  • Professional experience working in game engines
  • Understanding of basic digital audio concepts

Preferred Skills:

  • Experience with Houdini and/or procedural content creation workflows
  • Graphics programming knowledge
  • Experience creating audio-reactive content
  • Familiar with motion capture technology, Mechanim, IK, character rigging
Senior Art Development Director
Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Wave is looking for a Senior Art Development Director to lead our Creative team to craft interactive virtual concert experiences  featuring some of today’s biggest recording artists. As the studio’s Art Development Director, you will be responsible for managing and delivering high quality art assets from both internal and outsourced teams. In addition, you will work with the Lead Tech Artist to establish and maintain a robust art asset workflow and pipeline, providing inspirational leadership, and collaborating with creative leaders to further develop the look and feel of our virtual concerts in a fast-paced startup environment. 

Responsibilities: 

  • Set direction for multiple teams, organizing cross-team goals and projects. 
  • Represents goals, metrics, and successes to senior leadership for all teams reporting into this manager. 
  • Works with product managers and stakeholders in development and execution of multiple teams' roadmaps. 
  • Responsible for growing team resources and capabilities for Art asset creation on all initiatives and shows
  • Manage all aspects of art outsourcing including vetting new resources, managing bids and budgets, establishing and maintaining workflow and pipelines, and ensuring top quality
  • Plans and executes changes to team staffing in service of company goals: identifying gaps, defining roles, and managing team size.
  • Responsible for the growth, development, and support of artists across multiple disciplines via performance reviews, performance management, promotions, and career planning

Required Qualifications:

  • 5+ years in lead artist or director position for AAA video games or other creative media
  • Experience managing external outsource art asset creation
  • Excellent ability to establish, effectively communicate, and maintain artistic vision for several projects at once
  • Experience with leading game engine such as Unity, Unreal, or similar engine. Shipped titles a plus.
  • Ability to discuss and dissect creative concepts at deep level
  • Strong interpersonal and diplomatic skills
  • Ability to manage teams, and cultivate team members’ professional and create growth
  • Experience leading an art department and being able to juggle multiple projects at once
  • Strong passion for all things related to music, art, gaming, and live performance (as well as having excellent taste!)

Desired Qualifications:

  • Ability to analyse different visual aesthetics and translate them into a live 3D interactive experience
  • Deep knowledge of video game or real-time 3D production pipelines and processes
  • Obsession with the latest trends in 3D interactive art production tools and techniques
  • Experience developing and art directing characters, environments, and props
Senior Lighting Artist
Los Angeles, CA or Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Personality Traits

  • Musician/Music lover
  • Passion for live events
  • Gamer

Responsibilities

  • Work with art director and creative team to establish and implement the real-time lighting, color palette, post processing, and general visual mood across shows
  • Establish best practices for real-time lighting and guide other artists on the team in this effort
  • Work across the team to design reusable lighting systems and workflows that integrate with our live virtual performance engine in Unity
  • Work with modelers and texture/shader artists as needed to achieve high quality lighting and rendering across shows
  • Work with team to drive new lighting+rendering tools and process creation to achieve the best visual fidelity we can for shows

Required Qualifications

  • 5+ years experience as a real-time lighting artist
  • Strong portfolio of real-time lighting work on shipped titles, preferably in games or interactive media
  • Strong understanding of Unity rendering and lighting pipelines and workflows
  • Ability to communicate effectively with artists and non-artists to clearly define project goals and requirements

Desired Qualifications

  • Experience with or familiarity with live concert / theater lighting systems and challenges
  • Technical problem solving skills and the ability to work with minimal supervision
  • Experience working with audio-reactive / music-visualization like content
  • Familiarity with shaders
  • Knowledge working in Unreal engine
Senior Technical Artist
Los Angeles, CA or Remote

Wave is the world’s first multi-channel virtual entertainment platform for live concerts. Our platform transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer’s unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

As a Senior Tech Artist, you will help inform, design and build the tools, pipelines, shaders and art techniques for creating our shows in the most efficient and effective way possible. You will collaborate closely with design and art leads to make sure our pipeline is adapting correctly to the creative needs of the company, while also helping inform our creative direction from an art content production view point.

Job Requirements:

  • 4+ years of experience as tech artist in Unity
  • Multiple titles shipped, preferably in games or AR/VR/XR space
  • Shader writing abilities
  • Strong scripting abilities in C#, Python or relevant languages
  • Design and develop content creation pipelines and tools for the art team
  • Deep understanding of real-time 3D game engine concepts and techniques
  • Ability to diagnose and optimize real-time 3D graphics
  • Professional experience working in game engines
  • Understanding of basic digital audio concepts

Preferred Skills:

  • Experience with Houdini and/or procedural content creation workflows
  • Graphics programming knowledge
  • Experience creating audio-reactive content
  • Familiar with motion capture technology, Mechanim, IK, character rigging
Senior Technical Artist, Characters
Los Angeles, CA or Remote

Wave is an entertainment technology company and creator of the world’s first multi-channel virtual entertainment platform for live concerts. Our platform harnesses technology that transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer's unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

Personality Traits

  • Musician/Music lover
  • Passion for live events
  • Gamer

Responsibilities

  • Collaborate with the character and technical art teams to build tools to help in the avatar creation pipeline
  • Problem solve pipeline deficiencies for Characters
  • Import and implement Characters into Unity

Required Qualifications

  • At least 3 years, (or 2 shipped titles) working in video game/real-time production.
  • Ability to build tools in both Maya and Unity 
  • Proficient in one or more programming/GUI languages (Ex. Python, PySide/PyQt). 
  • Experience with cloth and rigid/soft body physics setup for characters including collision volumes, pose-space deformation, animated normal/tension maps etc.
  • Experience with motion capture technology, Mechanim, IK
  • Experience with facial capture and retargeting for full performance capture
  • Experience rigging characters 

Desired Qualifications

  • C#/C++/Maya API experience a plus
  • R&D in Unity character set-up

 

Senior Technical Artist, Shaders
Los Angeles, CA or Remote

Wave is an entertainment technology company and creator of the world’s first multi-channel virtual entertainment platform for live concerts. Our platform harnesses technology that transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer's unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

Personality Traits

  • Musician/Music lover
  • Passion for live events
  • Gamer

Responsibilities

  • Working with artists and developers to build virtual shows in the Unity engine
  • Communicating effectively with team cross-functional teams of artists and developers.
  • Iterating on projects under tight deadlines
  • Working with show directors to create shaders and architect new effects that push the art direction of shows
  • Working with graphics programmers to optimize shaders
  • Push the envelope for visual effects in shows by prototyping specific material effects

Required Qualifications

  • 5+ years of experience as tech artist in Unity
  • Multiple titles shipped, preferably in games or AR/VR/XR space
  • Strong portfolio of work
  • Strong scripting abilities in C#, Python or relevant languages
  • Knowledge of shader tools
  • Expertise in Shaders and rendering in Unity
  • Deep knowledge of the Unity game engine
  • Experience in using Unity Timeline
  • Lighting and post-processing FX
  • Experience with production tools like Perforce and JIRA
  • Proactive in learning and finding new ways to improve workflow and efficiency

Desired Qualifications

  • Some experience with mocap 
  • Self-starter

 

Technical Artist
Los Angeles, CA or Remote

Wave is an entertainment technology company and creator of the world’s first multi-channel virtual entertainment platform for live concerts. Our platform harnesses technology that transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer's unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

Personality Traits

  • Musician/Music lover
  • Passion for live events
  • Gamer

Responsibilities

  • Working with artists and developers to build virtual shows in the Unity engine
  • Communicating effectively with team cross-functional teams of artists and developers.
  • Iterating on projects under tight deadlines

Required Qualifications

  • 3+ years of experience as tech artist in Unity
  • Multiple titles shipped, preferably in games or AR/VR/XR space
  • Strong portfolio of work
  • Expertise in Shaders and rendering in Unity
  • Deep knowledge of the Unity game engine
  • Experience in using Unity Timeline
  • Lighting and post-processing FX
  • Basic knowledge of shader tools
  • Experience with production tools like Perforce and JIRA
  • Proactive in learning and finding new ways to improve workflow and efficiency

Desired Qualifications

 

  • Some experience with mocap 
  • Self-starter

 

Visual Designer / UI Artist
Los Angeles, CA or Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

We’re looking for a seasoned in-house Visual Designer for our Interaction Design and Content Teams to help create compelling music-based interactive experiences. An ideal candidate will have experience in both UI and Visual Development.

Job Requirements:

  • Ability to create 2d concept sketches and storyboards, as well as UI art
  • Experience creating a variety of user interface art
  • An excellent portfolio of creative work
  • Ability to discuss and dissect user interface art concepts at deep level and collaborate with designers and Art Director to create clear and consistent UI elements
  • Ability to create UI animations when necessary
  • Ability to effectively work off of wireframes, design documents and UI prototypes
  • Helps drive design and product priorities to improve the overall UI experience across the product
  • Understand the implementations and respect technical constraints
  • Strong interpersonal, communication, and diplomatic skills
  • Strong passion for all things related to music, art, gaming, and live performance (as well as having excellent taste!)

Required Qualifications

  • Visual Design background
  • Firm understanding of visual design principles as they relate to clear communication of user goals and objectives
  • Working knowledge of digital art creation tools
  • Working knowledge of Slack, Gmail, Google Drive, JIRA
  • Team player, able to work well with others and follow directions
  • Demonstrated proficiency with bug tracking software(s) like JIRA

Desired Qualifications

  • Background in traditional art
  • Ability to follow and internalize current visual and interactive trends in music and internet culture
  • Ability to create compelling design concept presentations

BD & Marketing

Motion Graphic Designer
Los Angeles, CA or Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

We’re looking for an in-house Motion Graphic Designer who has experience creating stunning, effective design, such as key art, trailers and promos for marketing campaigns across digital platforms. You are a detail oriented individual who is experienced in managing more than one concurrent project in a high-speed, high performance environment and thrives in a team oriented setting. This role reports into the Creative Director and will partner closely with marketing, A&R, brand partnerships, and content teams.

This is a direct hire, full time opportunity. We are not interested in freelancing/contracting at this time.

Responsibilities:

  • Produce work that demonstrates a proven knowledge of design, typography and animation, with a high level of creativity and innovation
  • Create brand campaigns, digital experiences, social media content, activations and more
  • Work cross-functionally with content and marketing teams to deliver a cohesive message that is premium, polished and best in class

Required Qualifications:

  • 5+ years as a motion graphic designer in entertainment marketing
  • An excellent portfolio demonstrating strong design, typographic and animation skills
  • Expert knowledge of Adobe CC Suite
  • Design within Adobe Illustrator & Photoshop
  • Motion graphics / animation / compositing within Adobe After Effects
  • Video editing within Adobe Premiere Pro
  • Excellent attention to detail
  • Strong communication skills
  • A positive attitude and great sense of humor within a strong team environment
  • A self-starter with the ability to work effectively under tight deadlines
  • The ability to pivot and jump in where needed
  • Passion for all things music, art, gaming, pop and internet culture

Desired Qualifications:

  • Knowledge of current design trends
  • UI/UX, C4D & Unity Software knowledge a plus

Design

Senior Unity Technical Designer
Los Angeles, CA or Remote

Wave is the world’s first multi-channel virtual entertainment platform for live concerts. Our platform transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer’s unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

You’ll work with our design team to design and implement features for our interactive live-stream concert experiences. We prioritize our users. We empower them to express themselves, be a star participant, establish a reputation, be a part of the community, and connect with their friends and favorite artists. You will help pioneer this new interactive format and see your designs and systems used live by millions of viewers and the top musical artists in the world.

Personality Traits:

  • Creative impulse of your own, with a collaborative mindset and strong communication skills
  • Musician/Music lover
  • Passion for live events
  • Gamer

Job Requirements:

  • Work with designers to design and implement 3D prototypes in Unity and create primitive art assets when necessary
  • Implement wireframes and design specs, and iterate on them creatively in-engine
  • Rapidly iterate on designs in-engine

Required Qualifications

  • Set up logic for interactions using visual scripting tools like Bolt and Klak
  • Ability to create basic C# scripts when necessary
  • 5+ years working in the industry in Unity
  • Experience with monetization

Desired Qualifications

  • UI design experience for Unity
  • Ability to create basic VFX in Unity
  • Knowledge of writing shaders either with code or a node editor
  • Experience with music-driven interactions and visuals 
  • Experience with massively cooperative online game

Engineering

Associate Project Manager
Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working to bring interactive concerts at scale.  Project Managers at Wave bring deep knowledge of process and project management, and ensure resources are being allocated correctly. The Platform team creates the software powering Wave’s concert experiences.

You will report to the Development Manager.

Personality Traits

  • Music Lover
  • Passion for live events
  • Empathetic
  • Organized

Responsibilities

  • Help coordinate and manage project tasks and deliverables
  • Assist in determining risks to project timelines and deliverables
  • Document and track engineering team tasks, bugs, and stories
  • Communicate updates on project trajectory to internal leadership and stakeholders
  • Run and help define Wave’s version of agile development 
  • Administrative duties, such as setting up meetings, and drawing estimates

Required Qualifications

  • Working knowledge of project management and task management tools (such as JIRA)
  • Excellent communication skills
  • Understanding of test processes
  • Ability to find deliverables, action items, and requirements out of ambiguity
  • Adapts well to change
  • Highly dependable and able to build trusting relationships with engineers and leadership

Desired Qualifications

  • Experience with live virtual events
  • AAA game development background
  • Agile certified
  • Engineering background a plus
Gameplay Engineer
Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working with designers implementing the interactive moments in the concerts.  Software Engineers at Wave, bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver the future of music to millions. You will report into the engineering manager.

Responsibilities

  • Work with content to create new interactions for shows
  • Work with content to create tools for art/design
  • Prototype and test new content features, collaborate with production, art, and engineering.

Required Qualifications

  • Strong C# knowledge
  • Unity experience
  • 3+ years in game development
  • Strong math abilities
  • Strong communication skills
  • Knowledge of game mechanics
  • Shader knowledge
  • Experience identifying inefficiencies in processes, tools, workflows and creating solutions to eliminate these inefficiencies.

Desired Qualifications

  • AAA gaming experience
  • Experience with profiling and addressing performance and scale problems.
  • Knowledge of artist tools such as Maya, PhotoShop, 3D Studio Max, Wwise etc.
  • Knowledge of music
  • Music Lover
  • Passion for live events
QA Analyst
Los Angeles, CA

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

We are seeking a QA analyst to join our growing team. You will work in alongside our QA Lead to address in game issues for our users. The ideal candidate will have some previous experience in gaming, strong communication skills and a desire to work in a fast paced environment.

Personality Traits

  • Music Lover
  • Passion for live events

Responsibilities

  • Share acquired project knowledge with fellow QA testers
  • Work in conjunction with the QA Lead to collect bug reports from in game users and other sources using the appropriate tools and channels
  • Learn to write and deliver test plans with the QA Lead
  • Apply a proactive approach in the QA Process on a consistent level
  • Journeyman testing – Must be able to think outside the scope of the test plan when appropriate (ad hoc testing, documenting negative test cases, etc.)
  • Comprehend and execute assigned Test Plans and Projects
  • Report verified bugs to the QA Lead and bug database
  • General software testing and methodologies
  • Assure patches/updates, new builds and shipped products are functional and operate as intended
  • Review and Document bug reports
  • Follow QA Tester procedures outlined by QA Lead
  • Become proficient at the project(s) assigned

Required Qualifications

  • Working knowledge of the software development process
  • Ability to comply with QA Department’s bug writing standards on a consistent basis
  • 1+ years of background in the gaming industry
  • 1+ years of background in QA
  • Working knowledge of Slack, Gmail, Google Drive, Windows
  • Working knowledge of PC hardware
  • Strong analytical and organizational skills
  • Demonstrated ability to comprehend and apply assigned QA manuals and all training materials
  • Team player, able to work well with others and follow directions
  • Demonstrated proficiency with bug tracking software(s) like JIRA

Desired Qualifications

  • Background in Music 
  • Knowledge of VR 
  • Knowledge of Video Games
Senior Development Manager, Engineering
Remote (Los Angeles, CA or Austin, TX preferred)

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working with designers implementing the interactive moments in the concerts.  You will be the development manager for software engineering teams building the interactive virtual concert platform at Wave. Software Engineers at Wave bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver the future of music to millions. You will report to the VP of Engineering.

Responsibilities

  • Deliver software for Wave’s platform and products
  • Manage the agile development process and methodology to deliver tech requirements on time and with a high-degree of precision and quality.
  • Work with product to ensure delivery of tech features in keeping with product priorities and roadmap
  • Champion operational excellence to deliver reliable, scalable, and performant applications and services.
  • Track and optimize efficiency of dev staff across the entire studio
  • Work with VP of Eng to ensure that engineer staff is set up for success with effective working structures
  • Serve process needs of platform management team, and collaborate with platform mgmt group to navigate all obstacles facing the technical wing of the company
  • Mentor and train junior Dev Managers
  • Maintain software maintenance life cycle

Required Qualifications

  • BS/MS in Computer Science or equivalent with 5+ years of experience planning, designing, developing, and delivering large scale platforms and products.
  • 3+ years of experience as an engineering manager leading software development teams.
  • Knowledge of various DevOps tools and practices including Perforce, Jira, Confluence and CI/CD.
  • Is a strong leader with ability to lead & manage a high performing team, can creatively balance high quality delivery with customer focus to meet business needs.
  • Proven track record of result-oriented leadership focusing on customer experience and delivering results in an aggressive and fast paced environment.
  • Entrepreneurial drive and demonstrated ability to achieve stretch goals in an innovative and fast paced environment.
  • Passion for leading and developing direct reports; providing guidance, consultation, and opportunities towards improving their professional skill set.
  • Excellent time management skills with ability to manage a large, diverse set of to-dos – vigorously prioritize, stay on top of multiple work streams, monitor progress, hold owners accountable.
  • Strong communication skills
  • Knowledge of agile processes
  • Experience identifying inefficiencies in processes, tools, workflows and creating solutions to eliminate these inefficiencies

Desired Qualifications

  • Experience in designing, implementing, and maintaining high performance, large-scale distributed and highly available services, and platforms.
  • Experience with Unity 3D Game Engine
  • Game development background
  • Backend systems experience
  • Passion for music and live events
  • Music Lover
  • Empathetic
Senior Gameplay Systems Engineer
Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working with designers implementing the interactive moments in the concerts.  Software Engineers at Wave, bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver the future of music to millions. You will report into the engineering manager.

Responsibilities

  • Work with content to create new interactions for shows
  • Work with engineering and content to create new systems to be used in shows
  • Work with content to create tools for art/design
  • Prototype and test new content features, collaborate with production, art, and engineering

Required Qualifications

  • Strong C# knowledge
  • Unity experience
  • Strong math abilities
  • Strong communication skills
  • Knowledge of game mechanics
  • Shader knowledge
  • 5+ years in game development
  • Experience identifying inefficiencies in processes, tools, workflows and creating solutions to eliminate these inefficiencies

Desired Qualifications

  • C++ knowledge
  • AAA gaming experience
  • Experience with profiling and addressing performance and scale problems.
  • Knowledge of music
  • Music Lover
  • Passion for live events
Senior Server Engineer
Remote

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working to bring interactive concerts at scale.  Software Engineers at Wave, bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver the future of music to millions. You will report into the engineering manager.

Personality Traits

  • Music Lover
  • Passion for live events

Responsibilities

  • Work with other engineers on the Platform team to develop server technologies
  • Lead architecture requirements, design, and implementation
  • Perform code reviews
  • Identify and provide solutions for performance and architectural issues
  • Provide mentorship to junior engineers

Required Qualifications

  • 5+ years experience working on server technologies
  • Strong C# knowledge
  • Strong node.js knowledge
  • Excellent linux systems skills
  • Experience with profiling and addressing performance and scale problems
  • SQL and NoSQL database experience
  • Experience with Queueing systems such as RabbitMQ
  • Strong communication skills

Desired Qualifications

  • AWS experience
  • Testing framework experience
  • CPU and resource optimization experience
  • Experience supporting a live product
  • Web development
Software Engineer
Austin, Los Angeles or Remote

Wave is the world’s first multi-channel virtual entertainment platform for live concerts. Our platform transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer’s unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

Come help us define the future of music! Together we'll create amazing experiences for the attendees, and drive creativity for concerts. You’ll be at the forefront, working to bring interactive concerts at scale.  Software Engineers at Wave, bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver the future of music to millions. You will report into the engineering manager.

Personality Traits

  • Music Lover
  • Passion for live events

Responsibilities

  • Work with other engineers on the Platform team to develop SDK technologies
  • Work with other engineers on the Platform team to develop the MMO client
  • Work within architecture requirements, design, and implementation
  • Perform code reviews
  • Identify and provide solutions for performance and architectural issues
  • Provide mentorship to junior engineers

Required Qualifications

  • 3+ years experience working in games
  • Strong C# or C++ knowledge
  • Strong math foundation
  • Strong communication skills
  • Unity experience 

Desired Qualifications

  • AAA gaming experience
  • Experience with audio programming
  • Experience with machine learning
  • Knowledge of music
Studio Engineer & Broadcast QA
Los Angeles

At Wave, we create real-time interactive virtual concerts, which we broadcast to major streaming platforms. Wave’s Los Angeles Studio Engineer will coordinate and maintain computer-based, hardware-based and live-stream broadcast equipment. This individual supports live studio productions and is responsible for maintaining video, audio, motion capture and quality-assurance across Wave’s proprietary technology as it relates to live broadcast. (Los Angeles only.)

Personality Traits
  • Ability to perform successfully under pressure
  • Able to respond to trouble calls with pipeline (sometimes after normal business hours)
  • Available to work flexible hours during live Wave shows throughout the year
Requirements
  • Use excellent technical troubleshooting skills to maintain, prepare, and operate all software and hardware, including audio, video, and motion capture equipment as used in our show production pipeline
  • Coordinate shows and demos using full pipeline
  • Act as quality assurance point person for pipeline
  • Integrate new technologies into pipeline
  • Ability to perform successfully under pressure
  • Able to respond to trouble calls with pipeline (sometimes after normal business hours)
  • Available to work flexible hours during live Wave shows throughout the year
Preferred Experience and Knowledge
  • Knowledge of Unity or other game engines
  • Experience producing live shows/broadcasts featuring performing artists
  • Video capturing and media organizing skills

Music & Artist Partnerships

Head of Music
Los Angeles, CA or Remote

At Wave, we are defining the future of virtual entertainment. Our company sits at the intersection of music, gaming, and entertainment. We know that today’s music audience wants to be part of the experience and our goal is to create a first-of-its-kind virtual experience for the next generation of concert-goers. Wave concerts are live, immersive, interactive and social experiences. We elevate the live music streaming landscape through innovative broadcasting technology and an immersive, highly-interactive product experience to help fans and artists more deeply connect with each and express themselves in new and innovative ways. 

The Music Team is responsible for partnering, booking and delivering Wave shows with Wave’s partners in the music industry. The Head of Music - reporting into the Chief Operations Officer - will be responsible for developing and executing on the overall artist booking strategy for Wave shows, in support of the Company’s Mission and Strategy objectives. This role is artist-facing and partners closely with cross-functional teams across Creative, Production, Legal, Product and Marketing. 

Responsibilities:

  • Develop and own booking strategy for all Wave shows and be able to communicate strategy and status weekly across the broader organization
  • Lead the creative packaging, headlining and pitching of Waves to selected artists, with approval from key stakeholders in Creative and Content/Production
  • Guide successful execution of artist campaigns, from Letters of Intent or Long Form Production Agreements to Pre-Production, Production and Run of Show - in close collaboration with leads across the company 
  • Serve as a primary point of contact for artists and managers throughout the production process to ensure a seamless experience 
  • Drive towards goals established by the Wave leadership team while also identifying show-specific KPIs to measure the effectiveness of music partnership strategy
  • Collaborate closely with cross-functional partners including Creative, Social, Production, Marketing, Legal, and Product teams.
  • Leverage trusted and effective working relationships with artist managers, reps, and labels and manage internal and external approval process for show booking strategy in close partnership with the exec team
  • Manage overall show budget and maximize effectiveness of programming within budget
  • Build out a team of direct reports - as required for show capacity -  to help scale Wave’s music partnership goals and provide end-to-end execution of show campaigns

Required Qualifications:

  • 10+ years of music industry experience, preferably at an entertainment, gaming, or music company
  • 5+ years in music-related partnerships, sales and/or business development 
  • Proven track record of developing breakthrough music partnerships in the technology space
  • Expert pitch deck creator, negotiator and deal closer
  • Baseline understanding of music rights
  • Experience running campaigns - particularly in the music or entertainment space
  • Experience working with high-profile talent 
  • Ability to be self-directed and operate in an entrepreneurial environment that can be ambiguous and continuously evolving
  • Strong network of trusted music industry contacts, especially with artist managers and labels 
  • Strong oral/written communicator and collaborator

Desired Qualifications:

  • Passion for making an impact at a growing start up
  • Positive attitude reflective of Wave’s company values

Production

Broadcast Director (Mo-Cap Tech)
Los Angeles, CA

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Wave is seeking a Technical Show Director to join our team in Los Angeles supporting all live and pre-recorded broadcasts from our facility and other locations. This role is in a fast-paced control room environment and requires the ability to collaborate across departments as the facility and Broadcast pipeline/workflow evolves. Ideal candidates will be highly organized, excellent communicators and collaborators, and flexible and adaptable to successfully respond in a dynamic and fast paced environment.

Responsibilities

  • Directing WaveXR live shows, rebroadcasts, and rehearsals in a fast-paced environment displaying proficient technical skills within the control room and adheres to high production standards.
  • Work with the Broadcast Producer and Creative Lead to plan and control creative run of show.
  • Work with Broadcast Engineers and Product owners to architect, design, and maintain broadcast hardware/software and capabilities.
  • Offer creative and technical suggestions that enhance the show, collaborating with Content department and Production leads as new shows are developed
  • Organize and maintain switcher files, visual effects and other peripheral devices equipment associated with Broadcast Director control room
  • Run all technical aspects of mocap sessions before the shows. 
  • Work directly with Music Talent during rehearsals and shows.

Required Qualifications

  • Five (5) years of related broadcast experience in live production environments.
  • Understanding of audio and video streaming and compression standards, h.264,  SDI / NDI, HDMI, etc. Experience with analog or ethernet audio interfaces, DAC, drivers and sample rates. 
  • Comfortable Troubleshooting applications, audio and video, networking and general operating system configuration in Windows.
  • Excellent control room demeanor, proven leadership skills, team-first attitude and the ability to handle pressure in a fast-paced environment.
  • A desire to learn new technologies, processes and/or procedures as they are implemented
  • Strong situational awareness along with verbal and written communication skills.
  • Ability to collaborate across multiple departments
  • Flexible schedule including weekends, etc.

Desired Qualifications

  • Highly organized
  • Excellent communicator and collaborator
  • Flexible and adaptable to highly dynamic environments
  • Understanding of real-time performance capture technologies and Unity
  • Musician/Music lover
  • Passion for live events
  • Gamer
Broadcast Producer
Los Angeles, CA

Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.

Wave is seeking a Broadcast Producer to join our team in Los Angeles supporting all live and pre-recorded broadcasts from our facility and other locations. This role is in a fast-paced control room environment and requires the ability to collaborate across departments as the facility and Broadcast pipeline/workflow evolves. Ideal candidates will be highly organized, excellent communicators and collaborators, and flexible and adaptable to successfully respond in a dynamic and fast paced environment

Personality Traits

  • Process Oriented
  • Good Judgement
  • Passionate
  • Personable
  • Professional
  • Resourceful
  • Self-Motivated

Required Skills

  • 5+ years experience producing and leading live events in E-Sports or Location Based Experiences
  • Strong Attention to Detail
  • Ability to perform well under pressure
  • Event Coordination 
  • Strong Organizational Skills
  • Planning
  • Scheduling
  • Familiarity with game development basics

Preferred Skills

  • Familiarity with video capture software
  • Familiarity with live streaming services and software
  • Media organizing skills
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