Wave is a VC-backed tech startup based in Austin, TX and Los Angeles, CA comprised of a team of artists and technologists who have worked at companies like Twitter, Bungie, Harmonix, Google, LiveNation, SoundCloud, Microsoft, and more. Everyone in the company is a musician and/or artist.
CEO | co-founder
Adam has 13 years of experience working on music tech products as a sound designer, game designer, and product leader. While at Harmonix, he worked on AAA titles like Rock Band, Dance Central, Disney's Fantasia, Harmonix Music VR, and more. He led the development of the 2015 Music App of the year Ditty, at LA-based music tech startup Zya. He is a multi-instrumentalist, producer, and synth fan.
CCO | co-founder
Aaron is a musician and VR developer who has shipped 9 VR titles. Interested in experiential and transcendent applications of VR, he has been creating VR experiences since the Rift DK1 days back in 2012. His first VR endeavor was Unello Design, the studio responsible for many relaxing and meditative VR titles like Eden River, Waking Man, and Zen Zone. Aaron is a three-time Proto Awards nominee for Best Score, and a member of the VRDC advisory board.
Sean is a software engineer and musician who has since 1999 worked for a variety of game, film, and tech companies such as NCSoft, Troublemaker Studios, Microsoft, and ZeniMax. He specializes in 3D computer graphics, audio DSP's, and generative art. While he can make nice sounds come out of any object, he prefers bass, guitar, and sometimes tuba. In his free time he enjoys writing science fiction and building things out of wood.
David Wexler (Strangeloop)
David is an audio-visual artist based in Los Angeles, and is the founder of Strangeloop Studios. He is one of the most recognized live visual artists in the world, having worked with Flying Lotus, The Weeknd, Skrillex, The Rolling Stones, and more.
head of strategy
Gary Shenk has over 20 years experience building and running breakout media and entertainment companies. He is the Founding CEO and Executive Chairman of BEN (the Branded Entertainment Network), a Bill Gates-owned private company and the global market leader in product placement and entertainment advertising. Prior to BEN, he was the CEO of Corbis, the world’s largest image archive, and the General Manager of FlixMix -- a specialty DVD and licensing company owned by Universal Pictures. Gary began his career as a Project Leader in the Media and Entertainment practice of The Boston Consulting Group.
Nicole St. Jean
head of content and partnerships
Nicole is L.A. by way of New Hampshire and became a devotee of the house music scene in NYC. She’s helmed digital marketing and partnership roles at Live Nation, Topspin and Twitter. Most recently she worked with 8i to secure major talent partnerships for an AR consumer app called “Holo,” which was one of Apple’s “Best of 2017” apps. Her love of music fuels long trail runs in the mountains.
head of product
Ryan spent over a decade assembling a raft of product management, data analysis, monetization and marketing knowledge at Google and Smule before setting sail on the unknown seas of virtual reality with Wave. At Smule, he helped build the world's largest social network for music creation with over 50 million monthly users; at Wave, he is excited to bring music lovers together in a brand new medium. When the storm clouds gather and the sharks circle, he knows the perfect death metal album to set the mood.
head of operations | producer
Jon spent the first ten years of his career shipping myriad music-based video games as a producer, designer, and project lead at Harmonix, in Boston. A lifelong musician and performer, he couldn't be more excited to help expand the definition of both of those things at Wave.
principal software Engineer
Zack has 15 years experience in audio performance, composition, and production, as well as 7 years of programming for gaming studios like Portalarium. He grew up playing Sonic The Hedgehog and performing in orchestra and choir.
technical art director
Nick Shelton is a multidisciplinary artist and graphics programmer from Texas. His work explores 3D visualization of generative geometry- from audio-reactive projections for live music acts to interactive data visualization installations at museums and art galleries.
Rusty has been in the video game industry over 20 years and is known as a C++ guru. He has worked at many great studios including Bioware and Bethesda where he shipped multiple online games played by millions of people. He is excited to be a part of the Wave team. When not being confused with a Guardian of the Galaxy, he enjoys body building, pool league and playing classical piano. Rusty is a proud Texan having graduated from the University of Texas in Dallas with a B.S. in Physics.
After a brief career as a mechanical engineer, Stefan moved to the mean streets of Chicago to follow his dream of developing video games. Six Halo titles and several other games later, he’s stoked to help create the next generation of online, social experiences in VR. When not writing code, Stefan enjoys travelling the globe with his wife and son: meeting people, getting into adventures... like Caine in Kung Fu.
Bill is a software engineering enthusiast, bringing data where people need it. With over 20 years of experience providing portals to worlds of imagination, he is thrilled about getting to help solve the challenges presented by social VR. When not pondering network fallibilities, he enjoys learning from his kids, goal-tending in hockey, and woodworking
Senior technical artist
Nicholas joins us from AAA game companies like Volition and Arkane and has a passion for art pipelines, rigging, and optimization.
Travis is a developer with a passion for beautiful code and a musician with a soft spot for sawtooth synthesizer patches. He's always loved creating things, whether it be an ant farm simulator for the TI-83 calculator or a dubstep remix of the Google Hangouts ringtone, bringing something new into the world always brings him great joy. He has build several iOS apps as an independent developer, and is a DJ/producer.
Product Evangelist | Artist
Known to most as video game DJ and remixer GRIMECRAFT, Clarke Nordhauser has operated within the music and games industry for over 5 years. Under a plume of poofy hair the former Harmonix artist turned international touring DJ fused a passion for music and games into a unique creative career. He has lent his artistic efforts to award winning AAA game studios such as Crystal Dynamics and Insomniac Games, as well as managed A&R for independent record label GameChops.
One of electronic music's defining vocalists and DJs, Jen channels influences like GoGo and Moombahton in her recorded music and epic live shows. She was the official supporting act on Skrillex 2014 Fall Tour, and has played festivals like Ultra, EDC, Coachella, Fusion Festival, and more. Her passion for Tech and Gaming have landed her performances at SXSW, AWS Re:Invent, GDC, and E3.
Mike Krentz (better known as Krentz) has shipped 19 titles as a User Interface lead and concept artist. Yoko Ono once called his work beautiful, when he designed the interfaces for The Beatles Rock Band. He's worked on games such as Wall-E, Fantasia, and Dance Central 1-2. Mike is also a painter, photographer, musician, and builder of musical instruments such as the harp.
Rico is an engineer with a passion for the bleeding edge of music technology, having created custom MIDI controllers and a record-scratching robot. He has a taste for high tempo rave sounds, cultivated from his love of rhythm games such as Dance Dance Revolution, and regularly produces and spins music under the alias "Pearl Grey." Rico joins the team freshly minted out of Texas A&M University
Daniel is a digital artist with a passion for audio-visualization and visual effects whose artwork has been shown in festivals and events around the world. He is often inspired by dreamlike imagery, light, movement and rhythm. Originally from the East Coast, he spent 4.5 years in Seattle at Microsoft working on HoloLens and digital music applications before joining Wave. He enjoys electronic music, synthesizers, dancing, video games, climbing and capoeira.
As an only child, Dare occupied himself drawing weird creatures and building paper spaceships. At the Rhode Island School of Design, after taking classes on Illuminated Manuscripts and The Bible as Literature, he turned his Bible--which he'd spent class time illuminating with irreverent ballpoint pen doodles--into an animated film, which won top prize in the Black Maria International Film Festival. Dare has shipped 20 games as an Environment Artist, UI Artist, VFX Artist, and as Lead Artist on The Beatles: Rock Band. He draws, paints, and makes music.
After synthesizing biomimetic diiron complexes for five years to obtain a PhD in chemistry, Mik decided to jump ship and venture across the Pacific before adventitiously becoming a network engineer in the gaming industry. A few years later and with a thirst for innovation, he joined forces with Wave to back defining what music means in virtual reality. Mik is also a ramen enthusiast, almost multilingual, and is a full-time bboy and robotic dancer named Dr. Robotmik.
Brenda is a multimedia artist and programmer from L.A. who loves building interactive installations and designing funky sea creatures. She’s a recent graduate of the USC School of Cinematic Arts and during her time there created the first VR exhibit at the Getty Museum, demoed internationally, and shipped a VR title as an Oculus Launchpad grant recipient. In the years to come, she strives to push the boundaries of immersion and fun in the XR space.
Natti has been with the Wave community since 2017. Since then they have worked with other community members to keep parties going, and players happy. They are always happy to answer questions to the best of their ability, and show new players how Wave works. When outside of Wave, Natti can be found playing video games, lurking in Discord, or relaxing with music.
Mike has over 25 years of experience in interactive entertainment, including executive positions as a General Manager at Xbox Marketing at Microsoft, Vice President of Digital Music and Movies at Amazon, and CEO of games publisher Square Enix America.
Based in Los Angeles, Jon is Managing Partner for Skybound, the IP holder of The Walking Dead and other top IPs. Jon is also a Venture Partner at Greycroft, focused on videogames, VR/AR and eSports. Previously, Jon served as board member and CEO for two portfolio companies at Jerusalem Venture Partners in video games and online video. Jon was a founder, Chairman and CEO of Foundation 9 Entertainment, the largest independent videogame developer in the world at the time with 11 studios and 1000 employees and sold the company in 2006.
Sunny Dhillon is a founder and partner at Signia Venture Partners, an early stage seed and series A venture fund in Silicon Valley, California. He previously co-founded one of the first dating apps in the App Store, was an early employee at a venture backed spin off of New Line Cinema, and worked in corporate strategy for Warner Bros. He was the largest seed investor in Cruise Automation (sold to GM), and sits on the boards of 8i and Super Evil Mega Corp.
Gordon is a Visiting Scholar at the USC Games program, helping to cultivate the next generation of leaders in our craft. He has played key business and product leadership roles at Tencent, Electronic Arts, as a designer on Madden NFL Football, and MTV, and consulted for numerous companies in the industry.
Gordon served as Executive Director of both the the Academy of Interactive Arts and Sciences and the International Game Developers Association. He is a graduate of Harvard College, and resides with his husband Joe Heally, and 3 dogs, Cyber, Cooper, and Colby in North Hills, California.
Dave has extensive startup experience as both an operator and founder. He was part of the founding team at SoundCloud, helping the company grow from launch to the world’s leading online audio platform with 250 million monthly users. As well as founding Music Hack Day, Dave’s formative entrepreneurial years saw him running a record label and digital download store, as well as DJ’ing across Europe.
Isaac Cohen (aka Cabbibo)
AUDIO VISUAL CREATOR
Using the moniker "Cabbibo," an homage to the late physicist Nicola Cabibbo, Isaac Cohen has published an eclectic array of works ranging from audiovisual fact-learning apps, interactive experiences made from recursive algorithms, to a real-time procedural music blog where users traverse a universe of sound. His work has been featured in various exhibitions and written about in such blogs as Intel's Creators Project, Google Experiments, and more. In addition to creating a plethora of experiences, Cohen is also responsible for a number of open source tools to help others create stunning real-time graphics.
George Michael Brower
AUDIO VISUAL CREATOR
George Michael Brower (b. 1988) is a Brooklyn-based artist making interactive art. As the founder of Always & Forever Computer Entertainment, George practices a broad range of disciplines from animation to sound design and programming. Somewhere between game design and art studio, Always & Forever makes immersive, oft-jiggly experiences about music and play. George graduated from UCLA's Design Media Arts department in 2010 and started his career at Google, contributing to some of the web's most celebrated interactive content. In 2015, he left to explore his art. His first VR project, Playthings, has been exhibited at TriBeCa Film Festival, TIFF and New York Fashion Week. George is the recipient of the ADC Young Gun award, and one of Print Magazine's New Visual Artists under 30. He is a two-time Webby Award winner for interactive art and currently serves on AIGA NY's Board of Directors.
3D concept artist
Steve Teeple (better known as Teeps) is a digital artist currently residing in the the city of Oakland, CA where he dreams of vast 3D worlds and mind bending creatures. When he's not designing characters, Steve regularly conceptualizes and animates designs for prominent artists such as Flying Lotus, Odesza, and the Weeknd. Steve was one of the first Tilt Brush Artists in Residence at Google, and he regularly tests early VR hardware and software to push the boundaries of digital art by utilizing virtual reality tools in a professional pipeline.
Mike Calandra is a 3D artist living in San Francisco. He has worked at Epic Games and for Jonathan Blow, on The Witness. He plays violin and guitar, and also DJs.
AUDIO VISUAL CREATOR
Sagar Patel is a programmer and designer specializing in interactive audio reactive experiences in VR. He has worked at Q Games in Kyoto, as well as Disney Imagineering on Shanghai Disneyland. Sagar learned northern-style tabla from a classical Indian player.